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Bot Behavior

Bots keep markets active and create predictable-but-useful pressure patterns.

DifficultySell ThresholdTravel IntervalSnitch Chance/TurnBuy Logic
Easy> 1.20x baseEvery 3 days20%Buys cheapest goods
Medium> 1.10x baseEvery 2–3 days15%Buys best margin goods
Hard> 1.05x baseEvery 1–2 days10%Buys best margin goods

Bots execute logic in a sequence:

  1. Sell phase
    • Day 29+: liquidate all inventory
    • Otherwise sell goods above threshold
  2. Travel phase
    • Travel on difficulty-dependent cadence
    • Prefer less crowded bot destinations
    • Medium/Hard also prefer better discounts
  3. Buy phase
    • Easy: cheapest goods
    • Medium/Hard: best undervaluation vs base price
  4. Snitch phase
    • Only if enough energy reserve remains
  • Pay travel cash and energy like humans
  • Can trigger travel events (CANU, Scrape, Flood)
  • Respect inventory/cash constraints
  • Can’t snitch on bots (targets humans)

Bots can snitch on human players in the same location.

Snitch outcomes:

  • Target risk modifier increases by +0.15 (capped)
  • Bot spends 4 energy
  • Target receives warning notification

Bots dump inventory late game (day 29+). Track likely cash-rich bots and plan PvP timing accordingly.

Bots spread to less bot-dense zones. Sudden bot concentration shifts can signal where value opportunities are forming.

If multiple bots share your location, travel out before ending your action cycle when possible.

Bots sell based on static threshold multipliers. If you see a price edge first, you can often exit before bot supply pressures price down.

Easy bots over-prioritize cheapest goods; this can make their inventories predictable and potentially exploitable.

  • Keeping market liquidity active in low-player lobbies
  • Creating additional event and price movement noise
  • Supplying consistent learning targets for route and PvP practice