Skip to content

Bounty & Heat

Bounty is the heat on your head. The higher it gets, the more dangerous travel becomes and the more attention you attract.

Every successful mug adds bounty:

500 + 35% of cash stolen + 75 per inventory unit stolen

That means big robberies spike heat very quickly.

If another player snitches on you, you gain:

  • +1,500 bounty
  • +0.15 risk modifier

Bounty raises your CANU danger during travel.

Thresholds:

  • GYD 5,000 bounty: +20% CANU pressure
  • GYD 15,000 bounty: +50% CANU pressure
  • GYD 30,000 bounty: +100% CANU pressure

At GYD 30,000+, traveling into high-risk neighborhoods can effectively force a CANU bust.

Bounty naturally comes down over time:

  • Travel decay: 2% per trip
  • Day rollover decay: 10% per day

You can cool off, but not instantly. A reckless streak can stay dangerous for several moves.

  • Push aggression when you have cash banked and strong defense.
  • Avoid high-risk travel when you cross a major bounty threshold.
  • If you get snitched on, assume your next route is more dangerous than usual.
  • Short profit cycles are safer than long inventory holds when your heat is high.