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Game Modes & World

Dunce Hustle currently has two ways to play: short-session matches and the persistent monthly world.

These modes are available from the lobby:

ModeDay LengthTotal DaysTypical Use
Blitz60s7Fast pressure, fast mistakes
Standard120s7Default competitive pacing
Relaxed180s7Learning and lower-pressure sessions
Marathon300s7Slower planning-focused play
  • Display name: Dunce World
  • Invite code: WORLD
  • Day length: 24 hours
  • Season length: current calendar month
  • Max players: effectively uncapped
  • Starting cash: GYD 5,000
  • Starting energy: 100
  • Starting inventory capacity: 100

Dunce World is the long-running monthly season. It is built for slower growth, longer grudges, and more careful bankroll management than the 7-day modes.

From lobby you can:

  • Create a quick game
  • Join with a 6-character invite code
  • Re-enter active games
  • Enter Dunce World directly

Standard multiplayer lobbies support 2 to 8 players.

At day advance, the active game:

  • Rolls the next day
  • Refreshes prices
  • Applies bank interest
  • Applies loan interest
  • Resets energy to max, minus AFK penalty when applicable
  • Decays bounty
  • Clears same-day action pressure like mug/snitch windows

If you take no actions during a day, the next day starts with an AFK energy penalty of 4.

  • Snitch cost: 4 energy
  • Snitch rule: same location only
  • Snitch frequency: once per target per day
  • Snitch effect: target gets +0.15 risk modifier and +1,500 bounty

Dunce World keeps prices moving between day changes:

  • Hourly tick interval: 1 hour
  • Hourly price swing band: 0.95x to 1.05x

That makes long-form routes less predictable than quick-match routes, especially if you sit on inventory for too long.