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Loadout & Stats

Your loadout is the backbone of both offense and survivability.

  • Attack = primary weapon + secondary weapon + goons
  • Defense = armor defense + goons
  • Risk = primary weapon risk + secondary weapon risk

Goons add +1 attack and +1 defense each.

The multiplayer loadout system supports:

  • Primary weapon slot
  • Secondary weapon slot
  • Armor slot
  • Goon count
  • Cost per goon: GYD 1,000
  • Max goons: 20
  • Scrape event: if you have goons, robbery is prevented but 1 goon is lost.
  • Successful mug against you: you lose 1 goon if you have any.
  • Failed mug by you: 50% chance to lose 1 goon if you have any.
WeaponCostAttackRisk
Fists000.00
Brass Knuckles25030.01
Pocket Knife50050.02
Pipe Wrench75070.03
Baseball Bat1,200100.05
9mm Pistol2,500150.07
Glock 195,000250.10
Pump Shotgun6,000300.12
UZI9,000380.18
AK-4715,000500.25
Dragon Breath25,000650.35
ArmorCostDefense
T-Shirt01
Hoodie3003
Leather Jacket8005
Denim Jacket1,5008
Stab Vest3,50015
Tactical Vest7,00025
Heavy Kevlar12,00040
Military Plating20,00055
  • Low-cost weapon + moderate armor + few goons
  • Goal: survive events while compounding trade cycles
  • Higher weapon attack + enough goons for consistency
  • Goal: farm profitable mug opportunities
  • Tradeoff: risk/heat rises, CANU pressure increases
  • Heavy armor + goon stack + controlled weapon risk
  • Goal: protect inventory/cash against raids and mugging
  1. Get off zero weapon quickly (cheap attack gain).
  2. Add armor before over-investing in high-risk guns.
  3. Scale goons gradually to balance attack/defense.
  4. Add a secondary weapon only when the extra heat is worth the stat gain.
  5. Upgrade weapon tiers when your route profit can absorb heat.
  • Overbuying high-risk weapons too early
  • Ignoring armor while carrying large inventories
  • Running high bounty + high weapon risk with no banking discipline
  • Treating goons as permanent (they are consumable over time)

Your best loadout is the one that protects your current strategy:

  • Trader-heavy sessions need survivability first.
  • PvP-heavy sessions need reliable attack and spare inventory space.
  • Leaderboard defense sessions need low volatility and strong protection.