Loadout & Stats
Your loadout is the backbone of both offense and survivability.
Stat Model
Section titled “Stat Model”- Attack = primary weapon + secondary weapon + goons
- Defense = armor defense + goons
- Risk = primary weapon risk + secondary weapon risk
Goons add +1 attack and +1 defense each.
The multiplayer loadout system supports:
- Primary weapon slot
- Secondary weapon slot
- Armor slot
- Goon count
- Cost per goon: GYD 1,000
- Max goons: 20
Goons in Events and PvP
Section titled “Goons in Events and PvP”- Scrape event: if you have goons, robbery is prevented but 1 goon is lost.
- Successful mug against you: you lose 1 goon if you have any.
- Failed mug by you: 50% chance to lose 1 goon if you have any.
Weapons
Section titled “Weapons”| Weapon | Cost | Attack | Risk |
|---|---|---|---|
| Fists | 0 | 0 | 0.00 |
| Brass Knuckles | 250 | 3 | 0.01 |
| Pocket Knife | 500 | 5 | 0.02 |
| Pipe Wrench | 750 | 7 | 0.03 |
| Baseball Bat | 1,200 | 10 | 0.05 |
| 9mm Pistol | 2,500 | 15 | 0.07 |
| Glock 19 | 5,000 | 25 | 0.10 |
| Pump Shotgun | 6,000 | 30 | 0.12 |
| UZI | 9,000 | 38 | 0.18 |
| AK-47 | 15,000 | 50 | 0.25 |
| Dragon Breath | 25,000 | 65 | 0.35 |
| Armor | Cost | Defense |
|---|---|---|
| T-Shirt | 0 | 1 |
| Hoodie | 300 | 3 |
| Leather Jacket | 800 | 5 |
| Denim Jacket | 1,500 | 8 |
| Stab Vest | 3,500 | 15 |
| Tactical Vest | 7,000 | 25 |
| Heavy Kevlar | 12,000 | 40 |
| Military Plating | 20,000 | 55 |
Build Archetypes
Section titled “Build Archetypes”Early Economy Build
Section titled “Early Economy Build”- Low-cost weapon + moderate armor + few goons
- Goal: survive events while compounding trade cycles
Aggressive Hunter Build
Section titled “Aggressive Hunter Build”- Higher weapon attack + enough goons for consistency
- Goal: farm profitable mug opportunities
- Tradeoff: risk/heat rises, CANU pressure increases
Defensive Capital Build
Section titled “Defensive Capital Build”- Heavy armor + goon stack + controlled weapon risk
- Goal: protect inventory/cash against raids and mugging
Upgrade Priority
Section titled “Upgrade Priority”- Get off zero weapon quickly (cheap attack gain).
- Add armor before over-investing in high-risk guns.
- Scale goons gradually to balance attack/defense.
- Add a secondary weapon only when the extra heat is worth the stat gain.
- Upgrade weapon tiers when your route profit can absorb heat.
Common Mistakes
Section titled “Common Mistakes”- Overbuying high-risk weapons too early
- Ignoring armor while carrying large inventories
- Running high bounty + high weapon risk with no banking discipline
- Treating goons as permanent (they are consumable over time)
Practical Rule
Section titled “Practical Rule”Your best loadout is the one that protects your current strategy:
- Trader-heavy sessions need survivability first.
- PvP-heavy sessions need reliable attack and spare inventory space.
- Leaderboard defense sessions need low volatility and strong protection.