Travel & Events
Travel is how you realize arbitrage, but it’s also where most volatility and punishment happens.
Travel Costs
Section titled “Travel Costs”For every move:
- Cash cost: based on route distance
- Energy cost:
ceil(cashCost / 50)
Travel also reduces your risk modifier by 0.1 (down to a floor of 0), helping you cool down over time.
Base Location Risk
Section titled “Base Location Risk”| Location | Base Risk |
|---|---|
| Bel Air | 5% |
| Stabroek | 10% |
| Bourda | 10% |
| Eccles | 10% |
| Ogle | 15% |
| Agricola | 20% |
| Albouystown | 30% |
| Charlestown | 30% |
Event Trigger Probability
Section titled “Event Trigger Probability”On travel, event trigger chance is:
min(1, locationRisk + playerRiskModifier + weaponRisk)Travel also lowers your current risk modifier by 0.1 after the move resolves.
Additional pressure can come from bounty heat.
Event Type Selection
Section titled “Event Type Selection”If an event triggers:
- CANU Bust check first
- Base chance: 25%
- Bounty bonus:
- +20% at bounty >= 5,000
- +50% at bounty >= 15,000
- +100% at bounty >= 30,000
- If CANU not selected, event is random among:
- Scrape
- Flood
- Lucky Find
Forced Bust Condition
Section titled “Forced Bust Condition”At bounty >= 30,000 traveling into high-risk zones (risk >= 20%), CANU bust is forced.
Event Effects
Section titled “Event Effects”🚓 CANU Bust
Section titled “🚓 CANU Bust”- Base loss: 30% of each inventory good
- Defense mitigates losses up to 80% cap
- Effective loss:
lossPct = 0.30 * (1 - min(0.8, defense / 100))Insurance (if active) halves CANU inventory losses again.
🔪 Scrape (Robbery)
Section titled “🔪 Scrape (Robbery)”- Without goons: lose 20% of carry cash
- With goons: cash loss prevented, but 1 goon is lost
🌊 Flood
Section titled “🌊 Flood”- In Eccles: lose 10% of goods
- Other locations: flavor event only (no inventory loss)
🍀 Lucky Find
Section titled “🍀 Lucky Find”- Gain 5 units of a random good
Mitigation Strategies
Section titled “Mitigation Strategies”| Mitigation | Best Against |
|---|---|
| Higher defense gear | CANU bust inventory loss |
| Keeping bounty low | Forced/boosted CANU odds |
| Banking profits | Scrape cash loss exposure |
| Route planning around Eccles | Flood inventory loss |
| Maintaining goons | Scrape cash denial (at goon attrition cost) |
Practical Travel Discipline
Section titled “Practical Travel Discipline”- Don’t travel full-inventory with no defense in high-risk neighborhoods.
- Reduce heat (bounty/risk) before long reposition routes.
- Keep emergency cash for one extra move if prices shift.
- Use Safehouse before high-risk travel when protecting rank matters most.
- Travel also decays bounty by 2% per move, so repositioning can cool heat slightly even when it costs cash and energy.