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Game Constants

  • Starting cash: GYD 10,000
  • Starting energy: 24
  • Max inventory: 1,000 units
  • Cheap-location multiplier: 0.7
  • Expensive-location multiplier: 1.4
  • Buy pressure per unit: 0.005
  • Sell pressure per unit: 0.003
  • Price clamp min/max: 0.5x / 3.0x daily base
  • Travel energy: ceil(travelCost / 50)
  • Travel risk reduction after move: 0.1
  • Base CANU share of triggered events: 25% (before bounty bonuses)
  • CANU goods loss base: 30%
  • CANU defense mitigation cap: 80%
  • Scrape cash loss: 20%
  • Flood goods loss (Eccles): 10%
  • Lucky Find gain: 5 units
  • Travel bounty decay: 2%
  • Attack energy cost: 10
  • Failed attack cost: 15
  • Plug Out initiation cost: 15
  • Newbie protection threshold: GYD 2,000 net worth
  • Anti-grief minimum target: 20% of attacker net worth
  • Loot ranges: 10%–25% cash and goods
  • Proximity attack bonus: +10% attack
  • Max goons: 20
  • Failed-attack attacker goon loss chance: 50%
  • Successful-defense target goon loss: 1 goon
  • Attacker risk penalty on success: +0.05
  • Hospital mug threshold: 5
  • Base health: 100
  • Max turns: 40
  • Critical hit chance: 5%
  • Critical damage multiplier: 2x
  • Damage base: 10
  • Damage per attack point: 0.5
  • Reward multiplier: 1.5x
  • Inactivity timeout: 5 minutes
  • Deposit fee: 5%
  • Mobile banking fee (non-branch): 2%
  • Daily withdrawal limit: GYD 50,000 per rolling 24h
  • Daily bank interest: 3%
  • Daily loan interest: 5%
  • Max loan ratio: 50% of net worth
  • Snitch energy cost: 4
  • Snitch risk penalty: +0.15 risk modifier
  • Snitch bounty gain: +1,500
  • Risk modifier cap: 0.5
  • Quick-match days: 7
  • Dunce World day length: 24 hours
  • AFK energy penalty: 4
  • Starting Raw Gold: 5 dwt
  • Reputation divisor: 50,000
  • Level divisor: 100,000

Values can be tuned between versions. Check release notes for balancing updates.