Glossary
AFK Penalty
Energy reduction applied at day rollover if you took no actions that day.
Attack
PvP offense stat from weapon + goons.
Bank Branch
Physical branch location at Stabroek where mobile banking fees do not apply.
Bank Balance
Protected stored cash in Safehouse.
Bounty
Heat metric that increases CANU bust pressure.
Ghost
An award for staying almost entirely out of player-vs-player interactions.
CANU Bust
Travel event that removes a percentage of inventory.
Carry Cash
Cash currently on hand (not banked).
Current World
The active monthly long_form Dunce World season.
Day
A round segment where prices remain active until rollover.
Defense
Survivability stat from armor + goons.
Energy
Action resource used for travel, mugging, and social actions.
Goons
Hired crew adding both attack and defense; can be lost in events/PvP.
Hospitalized
Temporary protected state after repeated successful muggings.
Loadout
Your equipped primary weapon, optional secondary weapon, armor, and goon count.
Lucky Find
Positive travel event giving free random goods.
Mobile Banking Fee
2% fee for banking actions taken outside Stabroek branch.
Mugging
PvP action to steal cash/goods from another player.
Plug Out
Turn-based combat mode with targeted body-part attacks and larger reward scaling.
Raw Gold
Long-term profile currency/status shown in pennyweights and Raw Gold notation.
Net Worth
Primary score used for ranking and game winners.
Risk Modifier
Temporary additive risk from player actions and pressure.
Safehouse
Banking system for deposits, withdrawals, loans, and interest.
Scrape
Robbery travel event affecting carry cash unless protected by goons.
Snitch
Action that raises a target’s travel risk and bounty pressure.
Volatility
Per-good randomness range used in day price generation.